About me

Xander Van Malder

Full stack developer · Druivenstreek (Tervuren), Flemish Brabant

I am Xander Van Malder, a full stack developer from the Druivenstreek (Tervuren). With Van Malder Studio I build websites, web applications and digital tools for self-employed professionals and local businesses.

I focus on clear structure, secure code, fast websites and solutions that remain maintainable after launch. No unnecessary complexity — just a professional foundation that fits your business.

My background in game development helps me think beyond standard websites. I combine logic, interaction, user experience and product thinking to build digital solutions that work in practice.

Through VM Studios I also build my own projects, such as apps, hardware-software prototypes and interactive games. These show how I take ideas from scratch to real, working products.

You work directly with me. That means short communication lines, clear agreements and more attention per project.

Technologies

Frontend

HTML CSS JavaScript Tailwind CSS Bootstrap React

Backend & database

PHP Laravel MySQL PDO REST APIs

CMS & tools

Drupal Git Vite Composer Postman

Creative & 3D

Blender Substance Painter Unreal Engine Blueprints

Mobile & hardware

Capacitor Android ESP32 BLE NFC/RFID

Focus areas

  • User-friendly interfaces
  • Secure and maintainable code
  • Clear project structure
  • Honest communication
  • Finishing projects properly

Own projects · VM Studios

  • Van Malder Studio

    Professional studio website

    Live
  • Killer Darts

    Mobile game app

    Live
  • Smart Card Mat

    Interactive card game platform

    Prototype
  • Chains of Glory

    Unreal Engine gladiator game

    In development
  • TheBarGame

    Unreal Engine bar/minigame project

    In development

Own projects

VM Studios

Alongside client work, I build my own apps, games and digital projects through VM Studios. They demonstrate my technical background, product thinking and ability to take ideas all the way through to a finished, working product.

Websites Live Own project

Van Malder Studio

Professional studio website

The professional website for Van Malder Studio, built as a production-grade Laravel application. Features a secure multi-step contact form, honeypot protection, CSRF protection, rate limiting, GDPR consent, local SEO structure and a modular Blade component architecture.

What it demonstrates

Demonstrates a solid Laravel architecture, secure form handling, SEO foundations, component structure and a professional frontend — without unnecessary complexity.

Technologies

Laravel Blade Tailwind CSS JavaScript PHP SEO UX
Apps & tools Live Own project · VM Studios

Killer Darts

Mobile game app

Killer Darts is a mobile darts app with multiple game modes, score logic and a user-friendly interface for darts nights. The app manages players, lives and turns for a smooth game experience without pen and paper.

What it demonstrates

Shows that I combine product thinking with technical execution: from use case to a finished mobile experience.

Technologies

JavaScript HTML CSS Capacitor Android UI/UX
Hardware & software Prototype Own project · VM Studios

Smart Card Mat

Interactive card game platform

Smart Card Mat is an interactive card game platform that combines physical cards with digital detection via NFC/RFID, LED feedback and a digital interface. The platform detects cards and provides real-time visual feedback to players.

What it demonstrates

Demonstrates complex hardware-software integration, state management and user interaction across multiple platforms.

Technologies

React Laravel ESP32 NFC/RFID BLE JavaScript Hardware prototyping
Games & interactive In development Own project · VM Studios

Chains of Glory

Unreal Engine gladiator game

Chains of Glory is an Unreal Engine game around gladiator combat with progression, combat systems, arenas and interactive gameplay mechanics. The game demonstrates complex game design, combat logic and 3D asset production.

What it demonstrates

Shows attention to game design, complex rule systems and the ability to turn abstract ideas into a playable digital experience.

Technologies

Unreal Engine Blueprints Blender Substance Painter Game design
Games & interactive In development Own project · VM Studios

TheBarGame

Unreal Engine bar/minigame project

TheBarGame is an Unreal Engine project focused on interactive bar/minigame systems, gameplay logic and playful social interactions. The project explores multiplayer mechanics and social gameplay in a lighthearted setting.

What it demonstrates

Demonstrates experience with multiplayer logic, social gameplay mechanics and interactive environments in Unreal Engine.

Technologies

Unreal Engine Blueprints Blender Substance Painter Game design